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Sorry I don’t speak sinner, 2023
Aqua resin, plywood, acrylic, projector
19 x 19 x 21 in







The form is inspired by Buddha's head and what's in the box game with one end as the media and information that entails the Buddhists' notion of hell. In spite of the preaching emphasizing the separateness of the soul from the physical body, the Buddhist hell, ironically, is conceptualized by physical torture. The inability to move away from physicality, even in hell, is the way in which humans reinforce fear.



Buddhism does not have the concept of sin like Christianity, preaching about letting go but still hell is 14 hells of painful physical torture and punishment and then reincarnation is endless unless enlightened. Audiences interact with the box, investigate inside it as a way to disrupt the media presence of Hell in Buddhism projected onto our conscience.





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